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‘God of War’s’ Bruno Velazquez, ‘Mandalorian & Grogu’s’ Hal Hickel Detail Cinema-Gaming Crossover at View Conference

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CitrixNews Staff
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‘God of War’s’ Bruno Velazquez, ‘Mandalorian & Grogu’s’ Hal Hickel Detail Cinema-Gaming Crossover at View Conference
Oct 13, 2026 12:15am PT ‘God of War’s’ Bruno Velazquez, ‘Mandalorian & Grogu’s’ Hal Hickel Detail Cinema-Gaming Crossover at View Conference

Sony Santa Monica borrowed virtual-camera technology used on ‘Avatar,’ while Paramount is recreating 1990s gaming for ‘Tomorrow, and Tomorrow, and Tomorrow’

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Davide Abbatescianni

See All View Conference View Conference, Cinema-Games Panel, Oct. 12 2026 Courtesy of View Conference

James Cameron’s “Avatar” technology helped shape the look of Sony Santa Monica Studio’s “God of War” games, game director Bruno Velazquez revealed at View Conference in Turin on Monday during a discussion of how increasingly intertwined filmmaking and video game production have become.

Velazquez said the studio sought to present the two most recent mainline “God of War” games as uninterrupted single takes, borrowing techniques from cinema to give the virtual camera a handheld feel. “We take inspiration from films,” he said, recalling that the developers obtained one of the cameras used by Cameron on “Avatar” and brought it onto their motion-capture set to shoot scenes alongside the performers.

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