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Why Parents Are Still Afraid of Video Games After 50 Years and How a Gaming Nonprofit’s New Workshops Are Trying to Help

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CitrixNews Staff
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Why Parents Are Still Afraid of Video Games After 50 Years and How a Gaming Nonprofit’s New Workshops Are Trying to Help
Aug 3, 2026 1:21pm PT Why Parents Are Still Afraid of Video Games After 50 Years and How a Gaming Nonprofit’s New Workshops Are Trying to Help

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Jennifer Maas

TV Business Writer

@jmaasaronson See All AUCKLAND, NEW ZEALAND - NOVEMBER 19: In this photo illustration, young children hold an iPhone while using the online game platform Roblox on November 19, 2025 in Auckland, New Zealand. Roblox will block in-game chat for users under 13 unless they complete mandatory age verification, tightening safety controls across the platform. The changes will take effect in Australia, New Zealand and the Netherlands in December, and the rest of the world in January, 2026. (Photo illustration by Getty Images) Getty Images

It’s been nearly six decades since the first mainstream video games came out and parents in 2026 are just as worried about the potential impact gaming is having on their children today as their counterparts were in the 70s, according to new research from the nonprofit Games for Change.

In her paper “Raising Good Gamers: What Families Need to Know About Video Games and Well-Being,” which was released in July by Games for Change, research director Rachel Kowert drew on analysis of nearly 200,000 media articles and social posts across 15 countries and seven languages to reveal on social media, negative sentiment about gaming outweighs positive sentiment by more than five to one (34% to 6%).

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